objects re-oriented
The farm is a class of place where the focus is mostly nature ( this translates to a lot of manure, the allure of which makes it a feature ). Contains animals and sheds ( most being unsaid, consider them background furniture ).
An animal, as a class of beings, has a set of features, like feelings, hunger, energy, and mood. Makes sounds, mostly crude, and other effects less appealing.
On dawn send ‘sunUp’ to everyone, set a countdown timer to ‘dusk’ ( treat ‘dawn’ as ‘firstLight,’ ‘dusk’ as ‘twilight,’ ‘everyone’ as animals greater than none ). Increment hours by one and cue the rooster, the day has begun.
The rooster is a kind of animal. On ‘sunUp’ follow script to be audible. Go to the barn roof, ‘cock-a-doodle’ the troops, increase your status as spectacle. On ‘dusk’ hop down to the barnyard ground ( under cover of dark, none can see that you are un-flying and yet un-flappable ).
The pig is a kind of animal, that says ‘oink-oink’ twice minimal. On hearing ‘cock-a-doodle’, waddle to the trough. If the trough is full, eat until this piggy’s had enough; else enter the shed, drink unleaded instead, this piggy becomes inflammable ( terrible mistake on piggy’s part, now served as bacon a la carte ).
The cow is a kind of animal, compared to the pig more rational. On ‘sunUp’ say ‘moo’ ( not entirely true, more like ‘mrurrp’ like a burp gone casual ).
The trough is a kind of tool, that’s long and empty too, until filled on ‘sunUp’ by the farmhand ( signed up to become a farmer — or rather, an ‘agriculture entrepreneur’ ).